class NinjatoFire extends SRMeleeFire;

var() array<name> FireAnims;

simulated event ModeDoFire()
{
    local int AnimToPlay;

    if(FireAnims.length > 0)
    {
        AnimToPlay = rand(FireAnims.length);
        FireAnim = FireAnims[AnimToPlay];
    }

    Super.ModeDoFire();

}

defaultproperties
{
	DamTypeInfiltrator = Class'DamTypeNinjato'
	InvisExpence = 1.0

     FireAnims(0)="Fire"
     FireAnims(1)="Fire2"
     FireAnims(2)="fire3"
     FireAnims(3)="Fire4"
     FireAnims(4)="Fire5"
     FireAnims(5)="Fire6"
     damageConst=100
     maxAdditionalDamage=35
     ProxySize=0.150000
     weaponRange=95.000000
     DamagedelayMin=0.320000
     DamagedelayMax=0.320000
     hitDamageClass=Class'DamTypeKnife'
     HitEffectClass=Class'KFMod.AxeHitEffect'
     MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
     FireRate=0.67
     BotRefireRate=0.850000
}
